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| Image: Baby Center (2013) |
Learner participation is the cornerstone of any successful
pedagogy. Learner participation is essential for creating a deeper
understanding of the instruction (Donovan, Bransford, & Pellegrino, 1999).
Activities that are used in synchronous and asynchronous
learning environments that are typically considered student participation include:
- Face-to-face
interaction (via live streaming video or in a classroom or meeting space)
-
Audio/video
conferencing tools
-
Social
networking
-
Text-based
communication
Most students who choose asynchronous online learning do
so for the promise of “anytime learning”. They are busy individuals who are
trying to fit education or training into their already busy schedules and the
asynchronous modality best fits their needs.
Asynchronous Participation
Asynchronous learning is primarily text-based. For individual
participation, every learner is required to post responses to weekly discussion
questions (DQ) posted by the facilitator in the online classroom forum.
Students are also required to respond and discuss the week’s subjects with each
other during the week.
Common practice for grading participation of individual
learners in asynchronous learning is requiring him or her to post eight
substantive responses to the weekly DQs. Throughout the week, as the students
post answers and responses to the DQs they will discuss relevant topics with
the other students in the class. This participation strategy encourages
research, critical-thinking, discussion, debate, decision making, writing, and
many other higher order thinking skills.
In addition to individual participation and assignment
requirements, students in asynchronous learning environments are also typically
required to participate with other class members on a learning team. The
learning team is given an assignment and the team members must work together to
meet the learning objectives and complete the assignment or project. Learning
team participation can be challenging in asynchronous learning because the main
communication with each other is text-based.
Synchronous Participation
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| Image: E-learn Easy (2013) |
Students in synchronous environments also have individual
and learning team participation requirements but they have more choices for participating.
Synchronous learning environments use text-based communication (e.g., e-mail,
online forum discussions, and recorded audio or video) the same as asynchronous
environments but the learners and facilitators can also communicate using live/instant
messaging or texting, live audio or video conferencing, and in some cases
actual classroom or meeting space for a group of students. Synchronous learning
does not offer the convenience of “learning anytime” but it does provide
learners with more options for communicating (participate) with the facilitator
and other students, and to collaborate with learning team members.